
3ds max Mental Ray Arch & Design Material Modulo 3
In questo Corso studieremo i Materiali Arch & Design di Mental Ray
Language: italian
Note: 5.0/5 (1 notes) 1,088 students
Instructor(s): Marcello Pattarin
Last update: 2022-10-21
What you’ll learn
- Utilizzo dei Materiali Arch & Design
- Creazione Materiali Metallici
- Creazione Materiali Vetro
- Creazione Materiali Legno
- Creazione Materiali Ceramica
- Utilizzo dei Template
Requirements
- 3ds max 2015 e Superiore
Description
In this course, automatic subtitles are available for: Italian, English, Hindi, Spanish.
Argomenti: Analisi dettagliata della struttura dei materiali Arch e Design nel Material editor e Slate editor. Esempi e rendering relativi ai concetti di Diffusione, Texture Riflessione, Rifrazione, Glossy, BRDF, Termodinamica Anisotropismo, Ior, colore e riflessioni e rifrazioni, Traslucenza Autoilluminazione, Occlusione Ambientale, Angoli Smussati. Parametri avanzati di riflessione e rifrazione, Caustiche illuminazione indiretta, Effetti di rilievo tramite Bump e Displacement
Mappe avanzate di ritaglio ambiente self illumination e colori addizionali Esempi di template e materiali realistici per la simulazione di plastica metalli, verti, ceramiche, legni, pelle. Metodi di modifica veloce per creare materiali opachi luci e semi lucidi. Impostazioni avanzate per ottimizzare i risultati e ridurre i tempi di rendering.
Allegate alle lezioni sono disponibili i file di esercizio 3ds max 2015.
Nota: i File di esercizio sono allegati alla lezione 2: 122_Arch_Design_Material editor e Slate Editor.
Il vostro insegnate Marcello Pattarin: Si ├и laureato all’Accademia di Belle Arti di Brera, diplomato alla scuola d’arte superiore applicata all’industria del Castello Sforzesco di Milano, diplomato al Liceo Artistico Primo di Milano, specializzato in illustrazione pubblicitaria, architettonica, si ├и specializzato nella creazione di video corsi per 3ds max, creazione contenuti 3D e Beta Tester per 3ds max e Iray Nvidia.
Con ventennale esperienza nell’utilizzo del software per modellazione, rendering animazione e Fx ├и stata la prima realt├а italiana a realizzare video corsi dedicati al Rendering e successive produzioni, oggi arrivate a pi├╣ di 5000 video lezioni, distribuite sui pi├╣ importanti siti di grafica 3D internazionali.
—————————————–
Topics: Detailed analysis of the structure of Arch and Design materials in the Material editor and Slate editor. Examples and renderings related to the concepts of Diffusion, Texture Reflection, Refraction, Glossy, BRDF, Thermodynamics Anisotropism, Ior, color and reflections and refractions, Translucency Self-illumination, Environmental Occlusion, Beveled Corners. Advanced Reflection and Refraction Parameters, Indirect Lighting Caustics, Bump and Displacement Bump.
Effects Advanced Self Illumination Ambient Crop Maps and Additional Colors Examples of realistic templates and materials for simulating plastic, metal, green, ceramics, wood, leather. Quick editing methods for creating matte high-gloss and semi-glossy materials.
Advanced settings to optimize results and reduce rendering times.
3ds max 2015 exercise files are available attached to the lessons.
Note: Exercise files are attached to lesson 2: 122_Arch_Design_Material editor and Slate Editor.
—————————————–
рд╡рд┐рд╖рдп: рд╕рд╛рдордЧреНрд░реА рд╕рдВрдкрд╛рджрдХ рдФрд░ рд╕реНрд▓реЗрдЯ рд╕рдВрдкрд╛рджрдХ рдореЗрдВ рдЖрд░реНрдХ рдФрд░ рдбрд┐рдЬрд╛рдЗрди рд╕рд╛рдордЧреНрд░реА рдХреА рд╕рдВрд░рдЪрдирд╛ рдХрд╛ рд╡рд┐рд╕реНрддреГрдд рд╡рд┐рд╢реНрд▓реЗрд╖рдгред рдбрд┐рдлреНрдпреВрдЬрди, рдЯреЗрдХреНрд╕рдЪрд░ рд░рд┐рдлреНрд▓реЗрдХреНрд╢рди, рдЕрдкрд╡рд░реНрддрди, рдЧреНрд▓реЙрд╕реА, рдмреАрдЖрд░рдбреАрдПрдл, рдерд░реНрдореЛрдбрд╛рдпрдирд╛рдорд┐рдХреНрд╕ рдЕрдирд┐рд╕реЛрдЯреНрд░реЛрдкрд┐рдЬреНрдо, Ior, рд░рдВрдЧ рдФрд░ рдкрд░рд╛рд╡рд░реНрддрди рдФрд░ рдЕрдкрд╡рд░реНрддрди, рдкрд╛рд░рднрд╛рд╕реА рд╕реНрд╡-рд░реЛрд╢рдиреА, рдкрд░реНрдпрд╛рд╡рд░рдгреАрдп рд╕рдорд╛рд╡реЗрд╢, рдмреЗрд╡реЗрд▓ рдХреЙрд░реНрдирд░ рдХреА рдЕрд╡рдзрд╛рд░рдгрд╛рдУрдВ рд╕реЗ рд╕рдВрдмрдВрдзрд┐рдд рдЙрджрд╛рд╣рд░рдг рдФрд░ рдкреНрд░рддрд┐рдкрд╛рджрдиред рдкреНрд░рддрд┐рдмрд┐рдВрдм рдФрд░ рдЕрдкрд╡рд░реНрддрди рдХреЗ рдЙрдиреНрдирдд рдкреИрд░рд╛рдореАрдЯрд░, рдХрд╛рд╕реНрдЯрд┐рдХ рдЕрдкреНрд░рддреНрдпрдХреНрд╖ рдкреНрд░рдХрд╛рд╢, рдЯрдХреНрдХрд░ рдФрд░ рд╡рд┐рд╕реНрдерд╛рдкрди рдХреЗ рдорд╛рдзреНрдпрдо рд╕реЗ рд░рд╛рд╣рдд рдкреНрд░рднрд╛рд╡
рдЙрдиреНрдирдд рдЖрддреНрдо-рдкреНрд░рдХрд╛рд╢ рдкрд░реНрдпрд╛рд╡рд░рдг рдХреНрд▓рд┐рдкрд┐рдВрдЧ рдорд╛рдирдЪрд┐рддреНрд░ рдФрд░ рдЕрддрд┐рд░рд┐рдХреНрдд рд░рдВрдЧ рдкреНрд▓рд╛рд╕реНрдЯрд┐рдХ, рдзрд╛рддреБ, рдХрд╛рдВрдЪ, рдЪреАрдиреА рдорд┐рдЯреНрдЯреА рдХреА рдЪреАрдЬрд╝реЗрдВ, рд▓рдХрдбрд╝реА, рдЪрдордбрд╝реЗ рдХреЗ рдЕрдиреБрдХрд░рдг рдХреЗ рд▓рд┐рдП рдпрдерд╛рд░реНрдерд╡рд╛рджреА рдЯреЗрдореНрдкрд▓реЗрдЯреНрд╕ рдФрд░ рд╕рд╛рдордЧреНрд░рд┐рдпреЛрдВ рдХреЗ рдЙрджрд╛рд╣рд░рдгред рдореИрдЯ рд╣рд╛рдИ-рдЧреНрд▓реЙрд╕ рдФрд░ рд╕реЗрдореА-рдЧреНрд▓реЙрд╕реА рд╕рд╛рдордЧреНрд░реА рдмрдирд╛рдиреЗ рдХреЗ рд▓рд┐рдП рддреНрд╡рд░рд┐рдд рд╕рдВрдкрд╛рджрди рд╡рд┐рдзрд┐рдпрд╛рдВред рдкрд░рд┐рдгрд╛рдореЛрдВ рдХреЛ рдЕрдиреБрдХреВрд▓рд┐рдд рдХрд░рдиреЗ рдФрд░ рдкреНрд░рддрд┐рдкрд╛рджрди рд╕рдордп рдХреЛ рдХрдо рдХрд░рдиреЗ рдХреЗ рд▓рд┐рдП рдЙрдиреНрдирдд рд╕реЗрдЯрд┐рдВрдЧреНрд╕ред
рдкрд╛рдареЛрдВ рд╕реЗ рдЬреБрдбрд╝реА 3ds рдЕрдзрд┐рдХрддрдо 2015 рд╡реНрдпрд╛рдпрд╛рдо рдлрд╝рд╛рдЗрд▓реЗрдВ рд╣реИрдВред
рдиреЛрдЯ: рд╡реНрдпрд╛рдпрд╛рдо рдлрд╝рд╛рдЗрд▓реЗрдВ рдкрд╛рда 2 рд╕реЗ рдЬреБрдбрд╝реА рд╣реБрдИ рд╣реИрдВ: 122_Arch_Design_Material рд╕рдВрдкрд╛рджрдХ рдФрд░ рд╕реНрд▓реЗрдЯ рд╕рдВрдкрд╛рджрдХред
Who this course is for
- 3D Artist, Modellatori 3D, Studenti, Insegnati, Designer
Course content
- La Diffusione dei Materiali
- 121_Arch_Design_Introduzione
- 122_Arch_Design_Material editor e Slate Editor
- 123_Arch_Design_Diffuse_Level
- 124_Arch_Design_Diffuse_Roughness
- 125_Arch_Design_Diffuse_Texture
- 126_Arch_Design_Material editor e Slate Editor Texture
- Le Riflessioni
- 127_Arch_Design_Reflectivity
- 128_Arch_Design_Reflectivity_Glossy_Sample
- 129_Arch_Design_Glossy_Reflections_Precision
- 130_Arch_Design_Glossy_Sample
- 131_Arch_Design_Glossy_Highlights Fg only
- 132_Arch_Design_Metal Material
- 133_Arch_Design_Reflectivity_Brdf
- 134_Arch_Design_Reflectivity_Termodiamica
- 135_Arch_Design_Reflectivity_Anisotropismo
- 136_Arch_Design_Reflectivity_Anisotropismo e Texture
- 137_Arch_Design_Reflectivity_Color
- Trasparenze e Rifrazione
- 138_Arch_Design_Refraction_Color
- 139_Arch_Design_Refraction_IOR
- 140_Arch_Design_Refraction_Glossines
- 141_Arch_Design_Refraction_Reflectivity
- 142_Arch_Design_Traslucenza
- La Auto illuminazione
- 143_Arch_Design_Self_Illumination_Color
- 144_Arch_Design_Self_Illumination_Luminance
- 145_Arch_Design_Self_Illumination_Glow_Options
- 146_Arch_Design_Self_Illumination_Glare
- Occlusione Ambientale e Angoli Curvi
- 147_Arch_Design_Ambient_occlusion
- 148_Arch_Design_Round_Corner
- Impostazioni Avanzate
- 149_Arch_Design_Max_Distance_Reflections
- 150_Arch_Design_Max_Distance_Refraction
- 151_Arch_Design_Max_Reflection_skip
- 152_Arch_Design_Relative Intensity Highlights
- 153_Arch_Design_Glass_Solid_Thin-Walled
- 154_Arch_Design_Caustiche e Ombre Avanzate
- 155_Arch_Design_Caustiche e Max Distance
- 156_Arch_Design_Back_Face_Culling
- 157_Arch_Design_FG_Multiplier_Quality
- Interpolazioni Veloci del Glossy
- 158_Arch_Design_Fast_glossy_Neigthbouring
- 159_Arch_Design_Fast_glossy_Higth_Detail_Distance
- Le Mappe Speciali
- 160_Arch_Design_Special_Maps_Bump
- 161_Arch_Design_Special_Maps_Displace
- 162_Arch_Design_Special_Cutout
- 163_Arch_Design_Special_Enviroment
- 164_Arch_Design_Additional color
- 165_Arch_Design_Self Illumination Color
- Le Mappe Generali e Template
- 166_Arch_Design_General_Maps e Mappa Mix
- 167_Arch_Design_General_Mental ray connection
- 168_Arch_Design_General_Template
- 169_Arch_Design_Conclusioni

IBM Cybersecurity Analyst [Coursera with IBM]
Time remaining or 790 enrolls left
Don’t miss any coupons by joining our Telegram group |