🇮🇹 3ds max Mental Ray Arch & Design Material Modulo 3

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🇮🇹 3ds max Mental Ray Arch & Design Material Modulo 3

3ds max Mental Ray Arch & Design Material Modulo 3

In questo Corso studieremo i Materiali Arch & Design di Mental Ray

Language: italian

Note: 5.0/5 (1 notes) 1,088 students

Instructor(s): Marcello Pattarin

Last update: 2022-10-21

What you’ll learn

  • Utilizzo dei Materiali Arch & Design
  • Creazione Materiali Metallici
  • Creazione Materiali Vetro
  • Creazione Materiali Legno
  • Creazione Materiali Ceramica
  • Utilizzo dei Template

 

Requirements

  • 3ds max 2015 e Superiore

 

Description

In this course, automatic subtitles are available for: Italian, English, Hindi, Spanish.

Argomenti: Analisi dettagliata della struttura dei materiali Arch e Design nel Material editor e Slate editor. Esempi e rendering relativi ai concetti di Diffusione, Texture Riflessione, Rifrazione, Glossy, BRDF, Termodinamica Anisotropismo, Ior, colore e riflessioni e rifrazioni, Traslucenza Autoilluminazione, Occlusione Ambientale, Angoli Smussati. Parametri avanzati di riflessione e rifrazione, Caustiche illuminazione indiretta, Effetti di rilievo tramite Bump e Displacement

Mappe avanzate di ritaglio ambiente self illumination e colori addizionali Esempi di template e materiali realistici per la simulazione di plastica metalli, verti, ceramiche, legni, pelle. Metodi di modifica veloce per creare materiali opachi luci e semi lucidi. Impostazioni avanzate per ottimizzare i risultati e ridurre i tempi di rendering.

Allegate alle lezioni sono disponibili i file di esercizio 3ds max 2015.

Nota: i File di esercizio sono allegati alla lezione 2: 122_Arch_Design_Material editor e Slate Editor.

Il vostro insegnate Marcello Pattarin: Si è laureato all’Accademia di Belle Arti di Brera, diplomato alla scuola d’arte superiore applicata all’industria del Castello Sforzesco di Milano, diplomato al Liceo Artistico Primo di Milano, specializzato in illustrazione pubblicitaria, architettonica, si è specializzato nella creazione di video corsi per 3ds max, creazione contenuti 3D e Beta Tester per 3ds max e Iray Nvidia.
Con ventennale esperienza nell’utilizzo del software per modellazione, rendering animazione e Fx è stata la prima realtà italiana a realizzare video corsi dedicati al Rendering e successive produzioni, oggi arrivate a più di 5000 video lezioni, distribuite sui più importanti siti di grafica 3D internazionali.

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Topics: Detailed analysis of the structure of Arch and Design materials in the Material editor and Slate editor. Examples and renderings related to the concepts of Diffusion, Texture Reflection, Refraction, Glossy, BRDF, Thermodynamics Anisotropism, Ior, color and reflections and refractions, Translucency Self-illumination, Environmental Occlusion, Beveled Corners. Advanced Reflection and Refraction Parameters, Indirect Lighting Caustics, Bump and Displacement Bump.

Effects Advanced Self Illumination Ambient Crop Maps and Additional Colors Examples of realistic templates and materials for simulating plastic, metal, green, ceramics, wood, leather. Quick editing methods for creating matte high-gloss and semi-glossy materials.

Advanced settings to optimize results and reduce rendering times.

3ds max 2015 exercise files are available attached to the lessons.

Note: Exercise files are attached to lesson 2: 122_Arch_Design_Material editor and Slate Editor.

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विषय: सामग्री संपादक और स्लेट संपादक में आर्क और डिजाइन सामग्री की संरचना का विस्तृत विश्लेषण। डिफ्यूजन, टेक्सचर रिफ्लेक्शन, अपवर्तन, ग्लॉसी, बीआरडीएफ, थर्मोडायनामिक्स अनिसोट्रोपिज्म, Ior, रंग और परावर्तन और अपवर्तन, पारभासी स्व-रोशनी, पर्यावरणीय समावेश, बेवेल कॉर्नर की अवधारणाओं से संबंधित उदाहरण और प्रतिपादन। प्रतिबिंब और अपवर्तन के उन्नत पैरामीटर, कास्टिक अप्रत्यक्ष प्रकाश, टक्कर और विस्थापन के माध्यम से राहत प्रभाव

उन्नत आत्म-प्रकाश पर्यावरण क्लिपिंग मानचित्र और अतिरिक्त रंग प्लास्टिक, धातु, कांच, चीनी मिट्टी की चीज़ें, लकड़ी, चमड़े के अनुकरण के लिए यथार्थवादी टेम्पलेट्स और सामग्रियों के उदाहरण। मैट हाई-ग्लॉस और सेमी-ग्लॉसी सामग्री बनाने के लिए त्वरित संपादन विधियां। परिणामों को अनुकूलित करने और प्रतिपादन समय को कम करने के लिए उन्नत सेटिंग्स।

पाठों से जुड़ी 3ds अधिकतम 2015 व्यायाम फ़ाइलें हैं।

नोट: व्यायाम फ़ाइलें पाठ 2 से जुड़ी हुई हैं: 122_Arch_Design_Material संपादक और स्लेट संपादक।

 

Who this course is for

  • 3D Artist, Modellatori 3D, Studenti, Insegnati, Designer

 

Course content

  • La Diffusione dei Materiali
    • 121_Arch_Design_Introduzione
    • 122_Arch_Design_Material editor e Slate Editor
    • 123_Arch_Design_Diffuse_Level
    • 124_Arch_Design_Diffuse_Roughness
    • 125_Arch_Design_Diffuse_Texture
    • 126_Arch_Design_Material editor e Slate Editor Texture
  • Le Riflessioni
    • 127_Arch_Design_Reflectivity
    • 128_Arch_Design_Reflectivity_Glossy_Sample
    • 129_Arch_Design_Glossy_Reflections_Precision
    • 130_Arch_Design_Glossy_Sample
    • 131_Arch_Design_Glossy_Highlights Fg only
    • 132_Arch_Design_Metal Material
    • 133_Arch_Design_Reflectivity_Brdf
    • 134_Arch_Design_Reflectivity_Termodiamica
    • 135_Arch_Design_Reflectivity_Anisotropismo
    • 136_Arch_Design_Reflectivity_Anisotropismo e Texture
    • 137_Arch_Design_Reflectivity_Color
  • Trasparenze e Rifrazione
    • 138_Arch_Design_Refraction_Color
    • 139_Arch_Design_Refraction_IOR
    • 140_Arch_Design_Refraction_Glossines
    • 141_Arch_Design_Refraction_Reflectivity
    • 142_Arch_Design_Traslucenza
  • La Auto illuminazione
    • 143_Arch_Design_Self_Illumination_Color
    • 144_Arch_Design_Self_Illumination_Luminance
    • 145_Arch_Design_Self_Illumination_Glow_Options
    • 146_Arch_Design_Self_Illumination_Glare
  • Occlusione Ambientale e Angoli Curvi
    • 147_Arch_Design_Ambient_occlusion
    • 148_Arch_Design_Round_Corner
  • Impostazioni Avanzate
    • 149_Arch_Design_Max_Distance_Reflections
    • 150_Arch_Design_Max_Distance_Refraction
    • 151_Arch_Design_Max_Reflection_skip
    • 152_Arch_Design_Relative Intensity Highlights
    • 153_Arch_Design_Glass_Solid_Thin-Walled
    • 154_Arch_Design_Caustiche e Ombre Avanzate
    • 155_Arch_Design_Caustiche e Max Distance
    • 156_Arch_Design_Back_Face_Culling
    • 157_Arch_Design_FG_Multiplier_Quality
  • Interpolazioni Veloci del Glossy
    • 158_Arch_Design_Fast_glossy_Neigthbouring
    • 159_Arch_Design_Fast_glossy_Higth_Detail_Distance
  • Le Mappe Speciali
    • 160_Arch_Design_Special_Maps_Bump
    • 161_Arch_Design_Special_Maps_Displace
    • 162_Arch_Design_Special_Cutout
    • 163_Arch_Design_Special_Enviroment
    • 164_Arch_Design_Additional color
    • 165_Arch_Design_Self Illumination Color
  • Le Mappe Generali e Template
    • 166_Arch_Design_General_Maps e Mappa Mix
    • 167_Arch_Design_General_Mental ray connection
    • 168_Arch_Design_General_Template
    • 169_Arch_Design_Conclusioni

 

🇮🇹 3ds max Mental Ray Arch & Design Material Modulo 3

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