Agile Scrum for Beginners

Agile Scrum for Beginners

Agile Scrum for Beginners

Acquire the core Agile Scrum knowledge, skills and techniques to be immediately effective in any Scrum role.

Language: english

Note: 4.5/5 (42 notes) 2,731 students

Instructor(s): Lee Jones BSc. MSc. PMP

Last update: 2022-01-11

What you’ll learn

  • Understand what Agile Scrum is.
  • Understand the difference between agile-based approaches and traditional project management.
  • Understand the key Scrum processes.
  • Understand the key Scrum Roles, Artifacts and Events.
  • Learn how to be immediately effective in any Scrum-related role.

 

Requirements

  • No prerequisite knowledge is required.

 

Description

This course will provide you with the essential knowledge and techniques to successfully perform in any Scrum-related role or environment.

It is ideal for those who may be involved in a Scrum initiative for the first time and who need to be immediately effective, or ‘traditional’ Project Managers who wish to learn about alternative agile-based approaches to product delivery in order to widen their range of skills, capabilities and employment prospects.

The agile-based approach is covered in depth, and compared and contrasted with more traditional, waterfall-type project management in order to clearly highlight the benefits associated with iterative, incremental Product delivery.

A pragmatic, step-by-step approach is taken throughout the course in order that the student can quickly understand and subsequently utilise core Scrum concepts. All key processes, roles, artifacts and events are first explained to provide a foundational knowledge and understanding, and then incorporated in an example project that takes the student through all key stages of a Scrum initiative.

Throughout the course, ‘real-world’ behaviour and practises are highlighted to prepare students for what they might encounter in the business world, and enable them to adapt as required.

Quizzes are included to test your knowledge, and subtitles are available that can be displayed below the screen to avoid obscuring lecture information.

Finally, on successfully finishing the course, you will receive a Certificate of Completion in recognition of your newly-acquired knowledge and skills.

 

Who this course is for

  • First-time Scrum Team members who need to be immediately effective.
  • Current Project Managers wishing to broaden their range of skills and knowledge.
  • Business stakeholders who are, or will be involved in Scrum initiatives.

 

Course content

  • Course Introduction
    • Introduction
    • Why Move to Agile-Based Delivery?
    • SECTION 1
  • The Agile Manifesto
    • Core Values and Principles
    • SECTION 2
  • The Introduction of Scrum
    • The Introduction of Scrum
    • SECTION 3
  • Waterfall vs. Agile Scrum
    • Waterfall vs. Agile Scrum
    • Cost Estimating Comparison
    • SECTION 4
  • Key Scrum Terms, Upfront
    • Key Scrum Terms
    • SECTION 5
  • Scrum Roles
    • The 3 Main Scrum Roles
    • Product Owner
    • ScrumMaster
    • Developers
    • SECTION 6
  • Scrum Artifacts
    • Product Backlog
    • Sprint Backlog
    • Product Increment
    • Other Artifacts
    • SECTION 7
  • The Basic Approach and the Sprint Process
    • The Basic Approach
    • The Sprint Process
    • SECTION 8
  • Scrum Ceremonies (Events)
    • Sprint
    • Sprint Planning
    • Daily Scrum Meeting
    • Sprint Review
    • Sprint Retrospective
    • Product Backlog Refinement
    • SECTION 9
  • Starting a Scrum Project
    • Starting a Scrum Project
    • The Product Vision
    • The Project Charter
    • Definition of Done
    • SECTION 10
  • Example Project – Part One – The Start
    • A Customer Wants a New Website
    • Product Backlog Refinement Session
    • User Story Format
    • Prioritised Product Backlog Items and User Stories
    • SECTION 11
  • Example Project – Part Two – Estimating
    • Estimating the Product Backlog
    • T-Shirt Sizing
    • Fibonacci Sequence
    • Affinity Estimating
    • Product Backlog Refinement Session Outcomes
    • SECTION 12
  • Example Project – Part Three – Sprint Planning
    • Holding the first Sprint Planning Session
    • The Sprint Goal
    • Sprint Planning Session – Part 1
    • Sprint Planning Session – Part 2
    • Sprint Planning Outcomes
    • SECTION 13
  • Example Project – Part Four – The Sprint
    • Scrum Task Board
    • Daily Scrum Meeting – Recap
    • Daily Scrum – Sprint 1 Simulation
    • SECTION 14
  • Tracking, Reporting and Forecasting Progress: Sprint Burndown Charts
    • Tracking Progress – Overview
    • Sprint Burndown Chart – Overview
    • Sprint 1: Near-Ideal Sprint Burndown Chart using Remaining Hours
    • Sprint 1: Near-Ideal Sprint Burndown Chart using User Story Points
    • Sprint 1: Alternative Sprint Burndown Chart Representation
    • Sprint 1: A more Realistic Sprint Burndown Scenario
    • Another Sprint Burndown Chart Example: 20-day Sprint
    • Adding, Amending, Deleting Items in the Product Backlog
    • SECTION 15
  • Tracking, Reporting and Forecasting Progress: Product Burndown Charts
    • Product Burndown Chart
    • Velocity
    • Product Burndown Chart including Forecasting
    • Producing a Feature-Driven Product Release Plan
    • SECTION 16
  • Tracking, Reporting and Forecasting Progress: Product Burnup Charts
    • Product Burnup Charts
    • Product Burnup Chart including Forecasting
    • Product Burnup Chart including Minimal Viable Product (MVP)
    • Product Burnup Chart including Scope Changes
    • SECTION 17
  • Sprint Scenarios
    • Sprint Scenarios
    • You Deliver all User Stories Before the End of the Sprint
    • You did not Deliver all User Stories by the End of the Sprint
    • The Sprint is Halted or Cancelled
    • Technical Debt
    • SECTION 18
  • Example Project – Part Five – Sprint Review
    • Sprint 1: Sprint Review and Agenda
    • Sprint 1: Sprint Review – Demonstration of Product Increment
    • Sprint 1: Product Increment
    • SECTION 19
  • Example Project – Part Six – Sprint Retrospective
    • Sprint 1: Sprint Retrospective
    • SECTION 20
  • Ending a Scrum Project
    • Ending a Scrum Project
    • SECTION 21
  • Other Terms and Definitions
    • Spike, Refactoring, Software Bug
    • Scrum Anti-Patterns
    • Relationship of Epics, User Stories, Features
    • Information Radiator
    • Popular Scrum Software
    • SECTION 22
  • More About Cost Estimating
    • Estimating the Cost of a 2-Week Sprint
    • Estimating the Duration and Cost of a Short-Term Scrum Initiative
    • Some ‘Real World’ Issues and Realities
    • SECTION 23
  • Course Wrap-Up
    • Bonus Lecture

 

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