Blender Environments Megacourse: Create 3D Environments

  • Post category:design / Udemy
Blender Environments Megacourse: Create 3D Environments

Blender Environments Megacourse: Create 3D Environments

Learn how to design in Blender and create amazing 3D environments and worlds with this project-based course!

Language: english

Note: 4.6/5 (16 notes) 4,077 students

Instructor(s): Creativity Unleashed

Last update: 2022-11-24

What you’ll learn

  • The principles of environment art
  • How to plan and prepare your pre-production stages
  • How to use Blender and its elements
  • The interface and different tools of Blender
  • The principles of mesh modelling and scene blockout
  • Advanced modeling, texturing and rendering techniques
  • How to create game assets
  • How to put these skills together to create your own 3D world
  • Make a 3D art ready portfolio

 

Requirements

  • No previous Blender and environments design knowledge required
  • A desire to learn!
  • A positive attitude!

 

Description

Learn 3D Environments creation in Blender!

Design like a pro!

We’ve all gotten lost in worlds of fantasy, whether it be in novels, films, or video games. But have you ever wished you could build a world of your own? For some, this is not only a passion, but a career. With the explosion of the at-home entertainment industry, digital artists are more in demand than ever, especially environment artists needed to build out rich and inviting spaces for stories to unfold in and characters to inhabit. Whether you’re new to working with Blender, or just want to know more about creating 3D environments, this course has something for you.

Environment art is one of the most challenging and intricate aspects of development, but this course will teach you what you need to know in order to get started building these spaces. Here we will teach you everything you need to know in order to make a complete 3D environment in Blender from start to finish. We will begin with selecting a concept and planning our scene, bringing those initial plans into 3D, how to model and texture various different types of assets, and finally how to bring it all together in those final shots ready for a portfolio.

Our instructors have years of experience not only in working with Blender and environment art, but also in teaching, and the expertly-crafted syllabus is designed to help you learn all the theory and practical aspects. We’ve even included plenty of examples designed on-screen for you to study, as well as projects for you to complete. By the end of the course you will have your own 3D environment created. That’s why this is the only Blender course you’ll ever need to create environments like a pro!

Start your design journey today!


After taking this course, you will be able to:


  • Work professionally with Blender

  • Use advanced modeling, sculpting, texturing and rendering techniques

  • Create your own textures and materials

  • Design your own 3D worlds in Blender

 

Who this course is for

  • Anyone who wants to learn computer graphics and 3D artwork – no experience needed!
  • Artists and game developers who want to learn Blender
  • Anyone who has started working with Blender, but want to advance their 3D environments modelling skills

 

Course content

  • Introduction
    • Welcome to the Course
    • Environment Art 101
  • Planning and Pre-production
    • Planning a Scene
    • Reference Gathering Pt. 1
    • Reference Gathering Pt. 2
  • Blender Basics
    • Downloading & Installing Blender
    • Blender Interface & Overview
    • Transform Tools
    • Adding and Removing Detail
    • Pivot Points and Selection Order
    • Mesh Modeling Operations Pt. 1
    • Mesh Modeling Operations Pt. 2
    • Modifiers
  • Scene Blockout
    • Grids and Snapping
    • Scene Blockout: Mausoleum
    • Scene Blockout: Fence
    • Scene Blockout: Landscape
    • Scene Blockout: Tombstones
    • Scene Blockout: Trees
    • Scene Blockout: 2nd Pass Pt. 1
    • Scene Blockout: 2nd Pass Pt. 2
    • Scene Blockout: 2nd Pass Pt. 3
    • Scene Blockout: Story Props Pt. 1
    • Scene Blockout: Story Props Pt. 2
  • Object Modeling
    • Asset Browser Setup
    • Modeling: Mausoleum Pt. 1
    • Modeling: Mausoleum Pt. 2
    • Modeling: Mausoleum Pt. 3
    • Modeling: Mausoleum Pt. 4
    • Modeling: Mausoleum Pt. 5
    • Modeling: Mausoleum Pt. 6
    • Modeling: Mausoleum Pt. 7
    • Modeling: Mausoleum Pt. 8
    • Modeling: Fence Pt. 1
    • Modeling: Fence Pt. 2
    • Modeling: Trees Pt. 1
    • Modeling: Trees Pt. 2
    • Modeling: Trees Pt. 3
    • Modeling: Headstones Pt. 1
    • Modeling: Headstones Pt. 2
    • Modeling: Headstones Pt. 3
    • Modeling: Headstones Pt. 4
    • Modeling: Small Props Pt. 1
    • Modeling: Small Props Pt. 2
    • Modeling: Small Props Pt. 3
    • Modeling: Small Props Pt. 4
    • Modeling: Small Props Pt. 5
    • Modeling: Small Props Pt. 6
    • Modeling: Low-Poly and Optimization
  • UV Unwrapping
    • UV Unwrapping Pt. 1
    • UV Unwrapping Pt. 2
    • UV Unwrapping: Bricks
    • UV Unwrapping: Mausoleum Pt. 1
    • UV Unwrapping: Mausoleum Pt. 2
    • Texel Density
    • UV Unwrapping: Headstones Pt. 1
    • UV Unwrapping: Headstones Pt. 2
    • UV Unwrapping: Fence
    • UV Unwrapping: Small Props
  • Textures
    • Normal Maps: Tree
    • Normal Maps: Bricks
    • Normals Maps: Headstones
    • Normal Maps: Mausoleum Pt. 1
    • Normal Maps: Mausoleum Pt. 2
    • Normals Maps: Small Props
    • Ambient Occlusion: Tree
    • Ambient Occlusion: Headstones
    • Ambient Occlusion: Mausoleum
    • Tiling Texture: Roof
    • Texture Painting: Intro
    • Texture Painting: Bricks Pt. 1
    • Texture Painting: Bricks Pt. 2
    • Texture Painting: Bricks Pt. 3
    • Texture Painting: Tree Pt. 1
    • Texture Painting: Tree Pt. 2
    • Texture Painting: Tree Pt. 3
    • Texture Painting: Tree Pt. 4
    • Texture Painting: Tree Pt. 5
    • Texture Painting: Fence
    • Glass and Other Shaders
    • Layering Materials
    • Handpainting Tiling Textures
    • Tiling Normal Maps
    • Blockmesh Replace
  • Foliage & Finishing Touches
    • Foliage: Grass
    • Foliage: Particle System Grass
    • Foliage: Geometry Nodes Grass
    • Vertex Painting
    • Material Tweaks
    • Simple Fog
    • Hanging Moss
    • Lighting
    • Directional Lights
    • Sky Light
    • Rendering Still Images
    • Rendering Video
    • Course Conclusion
  • Bonus: Fast Learning
    • Create a Spaceship in Blender
    • Scene Blockout
    • Object Modeling
    • UV Unwrapping
    • Textures
    • Foliage and Finishing Touches
    • Last Words

 

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