Java Games Development With libGDX | Create 5 Games

Java Games Development With libGDX  | Create 5 Games

Java Games Development With libGDX | Create 5 Games

Learn libGDX from Scratch and Develop Amazing Games | From Zero to Hero

Language: english

Note: 4.7/5 (91 notes) 27,611 students

Instructor(s): Martin Yanev

Last update: 2021-08-26

What you’ll learn

  • Learn the Java basics and apply them to real world projects.
  • Learn the libGDX basics and apply them to real world projects.
  • Master the libGDX packages for 2D game development.
  • Learn how the Object Oriented Programming is used in practice.
  • Create playable games, for your own sense of achievement.
  • Take user inputs to change the game state
  • Animating game characters and the displayed text
  • Playing music and import pictures inside a game
  • Develop multi screen games and menu screens



  • Having MacOS, Windows or Linux operating system.
  • Willingness to explore the concepts for Developing Games with libGDX.
  • No previous programming experience needed.



This comprehensive course will take you all the way through libGDX game development framework in Java. LibGDX provides an environment for rapid prototyping and fast iterations. Instead of deploying to Android/iOS/Javascript after each code change, you can run and debug your game on the desktop, natively.

This course is for everyone who has desire to learn libGDX. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.

You will develop amazing games and you learn how to use libGDX  to animate the came characters and design the gameplay graphics. You will also create and import pictures used in the games and get familiar with creating random patterns, menu screens and playing music while playing the game.

This course covers the following libGDX topics:

  • Game cameras and viewpoints positioning

  • Animating game objects

  • Animating game text using custom fonts

  • Development of multiple screens and levels

  • Development of menu screens and buttons

  • Taking input from the mouse/touch/keyboard

  • Stopping and pausing the game

  • Randomizing game events

  • Resizing game objects

  • Set expanding game maps

The course includes two introductory sections: Introduction to Java and Introduction to libGDX. This means regardless on your experience with this products you can first learn the basics and then continue to develop the actual games.


Who this course is for

  • Beginner Java and libGDX developers.
  • Beginner Game developers
  • Students with little programming experience.
  • Employees in programming companies
  • Computer Science students
  • Experienced programmers who wish to learn game development libraries such as libGDX


Course content

  • Introduction
    • Introduction
    • Why Developing Games with libGDX?
    • Important Notes and Course Navigation
    • Source Code
  • Java and libGDX Installations
    • Java and Eclipse Installations
    • Java and Eclipse Installations | MacOS
    • Java and Eclipse Installations | Linux
    • libGDX Installations
  • Introduction to Java
    • Introduction to Java | Project Set Up
    • Variables and Data Types
    • Arrays and Strings
    • Control Flow Statements
    • Classes, Objects and Methods
    • Playing Java Games Outside the IDE
  • Introduction to libGDX | Game1: Hello World
    • Set Up a libGDX Project
    • libGDX Sprite and SpriteBatch
    • libGDX Orthographic Camera
    • libGDX Game Lifecycle
    • libGDX Input Processing
    • Hello World Task in libGDX
  • Game 2: Monty Hall
    • Creating libGDX Game Project
    • Main Class Set Up
    • Monty Class Development
    • *Deep Dive: Monty Class Development
    • Door Class Development
    • *Deep Dive: Door Class Development
    • The Game Management Class
    • *Deep Dive: The Game Management Class
    • Input Management
    • *Deep Dive: Input Management
    • Handling the Doors
    • *Deep Dive: Handling the Doors
    • Text Management
    • *Deep Dive: Text Management
    • Restarting the Game
    • *Deep Dive: Restarting the Game
    • Set Game Background
    • *Deep Dive: Set Game Background
  • Game 3: Hit The Mole
    • Section Overview | Creating Mole Game Project
    • Setting Game and Cameras
    • Creating the Mole Class
    • Managing the Game
    • Mole Class Update
    • Animating the Moles
    • Game Sound Management
    • Text Management
    • Section Conclusion
  • Game 4: Catch the Ball with the Basket
    • Catch Ball Project Set-Up
    • Game Manager Development
    • Main Class
    • Set Up Cameras and Viewpoints
    • Create the Basket
    • Input Manager Set Up
    • Create the Ball
    • Spawn Management Development
    • Randomize and Display the Ball
    • Text Manager Class Development
    • Display Score and Record
    • Menu Screen Display
    • Menu Screen Functionality
    • Back Key Set Up
    • Action Sound Implementation
    • Add Background Sound
    • Section Conclusion
  • Game 5: Cheese Hunter
    • Get The Cheese Game | Section Overview
    • Project Set Up and Cheese Game Class
    • Base Screen Development
    • Creating the Mouse Character
    • Animating the Mouse Actor
    • Displaying the Mouse
    • Moving the Mouse
    • Displaying the Cheese
    • Displaying the Background
    • Adding Text Graphics to the Game
    • Adding Menu Screen to the Game
    • Section Conclusion
  • Conclusions
    • Bonus Lecture


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