The Complete Java Game Development Course 2023: Part 2
Learn Java by Designing Games From Scratch | From Zero to Hero 2021
Note: 3.8/5 (25 notes) 17,313 students
Instructor(s): Martin Yanev
Last update: 2022-03-30
What you’ll learn
- Learn the Java basics and apply them to real world projects.
- Master the Java packages for 2D game development.
- Learn how the Object Oriented Programming is used in practice.
- Create playable well known games such as Tetris and Starship, for your own sense of achievement.
- Import pictures inside a game
- Animating game characters and the displayed text
- Use Key Listeners to take user inputs to change the game state
- Desire to Learn Java for game development
- No prior experience required
The second part of the most amazing Java game development course. Learn how to develop completely new games and gain insane programming skills. Learn JAVA by developing fun games from scratch. This course is for everyone who has desire to learn JAVA. The game complexity increases with every section and you will be able to rise your knowledge throughout the course.
You will develop amazing games and you will see how JAVA works moving things on screen and objects interaction. You will also create and import pictures used in the games and get familiar with creating randomly movable enemies, animating the game characters and playing music while playing the game.
Learn how to create video games using Java, which is one of the leading free to use software development tool. You will start from the basics so you need no prior experience in Java or programming! With our lectures, you’ll be surprised what you can achieve right from the first moment you start the course.
You will get 24/7 support on the Q&A section from our team. Go on to build several games including:
Puzzle Game: Design two puzzle games using different techniques.
Tetris: Create this well known game by applying a complex logic.
Find the Path: Move your balls in the maze and find the right position to them.
Star Ship: Create your own starship and try to kill all aliens that try to invent the world.
You will have access to a course that has over 8 hours of HD video content. Be part of our community of over 150k students worldwide and make new connections in the industry.
The course is project oriented as this is the best way to learn Java. Instead of just learning the coding concepts, you will be applying them instantly to real world games. All of the source code will be included in the end of each section, so you will never struggle to complete a lecture.
Here is how you will be thought how to build Java games.
You will first be challenged to build the entire game yourself.
I will show you every small detail in the cording lectures.
After building the game you will be asked to modify the control parameters.
Join now to get a lifetime access to this course, which includes a tone of videos and downloadable materials.
You will Java Object Oriented Programming concepts and be able to apply them for your own projects. Once you complete the course you will become an advanced game developer and feel comfortable to create games from scratch.
Who this course is for
- Beginner Java developers
- Experienced Java developers
- Computer Science students
- Software developers
- Game development enthusiasts
- Course Introduction
- Important Notes and Course Navigation
- Source Code and Course Structure
- Introduction to Java
- Introduction to Java | Project Set Up
- Variables and Data Types
- Arrays and Strings
- Control Flow Statements
- Classes, Objects and Methods
- The Puzzle Game
- Puzzle Game Using Frame: Part 1
- Puzzle Game Using Frame: Part 2
- Puzzle Game Using JFrame: Part 1
- Puzzle Game Using JFrame: Part 2
- The Tetris Game
- Set Up Tetris Game
- Game Frame and Main Class
- Design Objects Shape: Part 1
- Design Objects Shape: Part 2
- Board Set Up
- Game Start and Pause
- Drawing Brick Shapes
- Draw Squares
- Remove Full Lines
- Game Cycle and Key Controls
- The Ball Maze Game
- Ball Maze Game Set Up
- Wall Class
- Main & Player Class
- Area and Baggage Class
- Actor Class
- Board Class Set Up
- World Initialization
- Build Game World
- Take User Input Controls
- Check Wall Collision
- Check Bag Collision
- Check if the Game is Completed
- The StarShip Game
- Starship Game Set-Up
- Alien Class
- Shot Class
- Set Objects Location and Display
- Create Main Game Parameters
- The Player Class
- Main Class
- Board Parameters & Game Initialization
- Draw Game Characters
- Paint Game Characters
- Move the Starship
- Enable Starship Shooting
- Move Aliens
- Enable Aniens to Shoot Back
- Game Over Functionality
Time remaining or 380 enrolls left
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